Saturday, April 27, 2019

Virtual Worlds, Nonverbal Communication, and Identity Essay

Virtual Worlds, Nonverbal Communication, and Identity - Essay ExampleThis becomes app bent in practical(prenominal) role-playing games.The virtual role-playing world can be seen as a good medium for intersomebodyal communicating with other people. The virtual world helps create interpersonal communication that is beyond the nature of race and ethnicity of people. The genuine life cultural barriers between people vaguely exist in the virtual world because a different kind of culture is created therein. While real world stereotypes are set aside, virtual-based stereotypes exist and are commonly associated with characters based on virtual world attributes.I have an avatar and account in the game World of Warcraft. I play the game when I have some spare and wakeful time. Usually, there are certain codes of etiquette in interacting with other players in the game. Nonverbal communication is important because a lot of interaction is judged either by action or mere status of a persons ava tar. Impression and deeds have a heavy bearing in the World of Warcraft, and it is as well as likely the case with other virtual role-playing

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.